![]() ![]() "Modman why mod broken?": I probably missed something, tell me what happened and I'll give a fix. On Friendly Skill: Activate Riposte, +20 Dodge, +4 Speed, Disable Sway Vanish Into The World (RM Boss Prizebox): On Crit: Party: -7 Stress, -7 ACC (3 Turns) +8% Crit, +5 ACC Vs Beasts, -3 SPD Vs Humans +30% Blight Chance in Pos 4, +10 Accuracy in Pos 3, +10% Crit in Pos 2, +25% Stun Chance in Pos 1Īllies: +15 Stress if Religious, (50%) +10 Stress if Not Religious Sway: OOOO (Friendly Skill, Replaced Move Skill) ![]() Slug Shot: XOOX OOXX (1-2 Uses Per Battle) ![]() Wide Shot: XOOO OOOO (3-4 Uses Per Battle) The empty gaps seen on the Viper's skills, below the normal text that's usually displayed, is "intentional" due to the method used to fix the audio bug mentioned prior.Īdditionally, the Limited Use skills still have their limits mentioned, they simply got moved to above the skill names for whatever reason. The music issue with the Sunward Isles' music playing after the Viper uses "Sway" has been fixed. If playing without the DLC, the Aegis Scale should never spawn, and that will be the only noticeable change. The Shieldbreaker dependency is only required for the "Shed Skin" camp skill, in order to produce the Aegis Scales. Regardless, she should remain invaluable in combat. Due to the nature of her visage, the Shieldbreaker remains deathly afraid of her, and will refuse to join her on expeditions. She serves as a fairly-frail damage dealer, capable of more stationary or mobile combat. A wayward serpent hailing from far off lands, the Viper has come to the Hamlet, both in search of refuge, and for relief from her affliction. ![]()
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